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Interesting facts

 

The air-raid shelter and the area just outside were the only 3D renderings made for the project.

Force majeure I was a live role-play where participants physically enacted the first part of the story that was continued in Force majeure II: The Zone. In the first installment of the series, people were trapped in utterly dark air-raid shelter for two hours, speculating and arguing about what had happened outside. The Zone is what happened outside.

Two Zone wanderer costumes were made for the project.

The office was inspired by PanoptiCorp, a live role-play by Eirik Fatland.

The icon for the manual in the office is a downscaled photo of Thomas Moore’s legendary book Utopia which was published in 1516.

The Psychogeographer character was inspired by several people from Interacting Arts.

The idea of having a map drawn by hand was stolen from the Silent Hill series of games.

The soundtrack is over 70 minutes long.

The talk about ”our special place” is an intertextual reference to Silent Hill 2.

The white room was inspired by a dream I once had about such a place.

Psychogeography was developed by the Lettrist International. There is an article on about the situationists at Interacting Arts, if you are interested in the movement.

The Oneironaut has a very close resemblance to Leo Nordwall for some reason.

The cat being chased by the Psychogeographer is currently asleep in my studio.

For as long as I can remember, I have had recurring lucid dreams of a city in ruins much like the one in the Zone.

The ticket is a reference to the book Days of war, Nights of love by CrimethInc.

The question ”Why am I here?” and it's response in the white room is a reference to a similar situation in a famous movie.

While testing the scene with the Psychogeographer, the real cat actually appeared and jumped into my lap when the whistling sound was made by the program.